.png)
How To Play




The draw pile from which players draw their cards.
The area where realm cards are played, representing the various security domains.
Realm
Where used or discarded cards go.
Discard
Library
Attack/Defend
Attack and defend cards stay on the battlefield until they're defeated by opponents. you'll also see other card types here like tools, vulnerabilities, and systems.
Hand
Dont show these cards to your oppenent. At the beginning of your turn draw one card if you have more than seven cards at the end of your turn discard down to seven
Card Name
The unique identifier of the card
Realm Type
The category or domain within cybersecurity that the card belongs to
Attack/Defend Points
Represents the card's offensive and defensive strength.
Cost
The resources required to play the card
Series Symbol
The icon or emblem representing the series to which the card belongs.
Text Box
The description or special abilities of the card.
Realms
Provide resources for playing other cards, some have special abilities.



Operators
Have attack/defense values and stay on the board to attack and defend.


Tools
One-time effects that are played and discarded immediately.

Protocols
Continuous effects that last multiple turns.


Assets
Important targets in the game that players attack or defend. Some generate benefits.

Events
Large-scale changes to the game state, played and discarded after resolving.

Attack/Defend
One-time offensive/Defensive actions that boost an attack/defend card that exploits/mitigates in the game.

