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How To Play

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The draw pile from which players draw their cards.

The area where realm cards are played, representing the various security domains.

Realm

Where used or discarded cards go.

Discard

Library

Attack/Defend

Attack and defend cards stay on the battlefield until they're defeated by opponents. you'll also see other card types here like tools, vulnerabilities, and systems. 

Hand

Dont show these cards to your oppenent. At the beginning of your turn draw one card if you have more than seven cards at the end of your turn discard down to seven

Card Name

The unique identifier of the card

Realm Type

​The category or domain within cybersecurity that the card belongs to

Attack/Defend Points

Represents the card's offensive and defensive strength.

Cost

The resources required to play the card

Series Symbol

The icon or emblem representing the series to which the card belongs.

Text Box

The description or special abilities of the card.

Realms

Provide resources for playing other cards, some have special abilities.

Operators

Have attack/defense values and stay on the board to attack and defend.

Tools

One-time effects that are played and discarded immediately.

Protocols

Continuous effects that last multiple turns.

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Assets

Important targets in the game that players attack or defend. Some generate benefits.

Events

Large-scale changes to the game state, played and discarded after resolving.

Attack/Defend

One-time offensive/Defensive actions that boost an attack/defend card that exploits/mitigates in the game.  

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