
Cyber
Realm
Where The Kill Chain Becomes A Battlefield
A trading card game that teaches real cybersecurity. Attack chains, defenses, and the doctrine behind them, through play you actually want to keep playing.

Featured Set
Water Sector
Edition
Nation-state attackers against the people who keep the taps running. Every card maps to a real tactics, tool, or control from operational technology security. From source-water assets to deep-packet ICS monitoring. Real world scenarios that help teach your organizations.
324
CARDS IN SET
6
ATTACK CHAINS
3
ATTACKER TIERS
Six Realms, One Industry
Every card is sworn to a domain. The gear-sigil in its corner tells you where it fights and which decks it belongs to. Master the six and you master the board.
Cloud
Elastic, ephemeral, everywhere. Cloud tools strike from anywhere and slip firewalls when you least expect the rain
Containers - C2 - Wizards
Internet
The wide-open wire where social engineers and trojans travel. the weakest link is always human.
Connections - Phish - Pirates
Network
The adversary's playbook, hand by hand, wire by wire. Operators chain exploits and turn your network inside out
Servers - Insiders - Creatures
Application
Web-facing and full of doors. Directory traversal, XSS, IDOR. Every misconfiguration is a path inward
Web - Vulnerabilities - Aliens
Endpoint
The last wall before the breach. Endpoint defenses block the unauthorized.
Computers - Malware - Knights
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Infrastructure
Wells, pumps, and SCADA that runs them. Slow to build, brutal to lose. The assts every realm is fighting over.
OT - ICS - Ninjas

The Collection
From Operators to Assets and event cards you'll discover new tools and protocols in your cyber realm journey.




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